okay so that wasnt optimized at all but i got it looking decentidk if your still looking at these, but is there a way to get custom keys added that weren't normally in any of the textures? im trying to make an up arrow for gd reasons but there isn't any way for me to make the actual up arrow without combinding a bunch of textures to the point it doesnt look good at all
How did you map an analog stick onto a d-pad (the c-buttons)? I can't find any options in io-cct, nor any info in any docs, and it seems like this preset doesn't work anymore so I've not been able to figure it out myself. I'm trying to do the same sort of thing in my own overlay.I made one in a pixel art style for myself. It's designed for use with an adapter that interprets the c-buttons as the right analog stick, and it requires chroma keying out the black background if you want to use it as an overlay.View attachment 115088
The c-buttons are a clever trick. There are holes for them cut out of the body layer, with a set of unpressed c-buttons on a layer below that. Between them is a very large "analog stick" graphic consisting of pressed buttons arranged to line up with the holes at the extremes of the movement range. This also requires there to be a huge black square to hide the stick object from poking out around the edges of the controller, hence the need for luma key.How did you map an analog stick onto a d-pad (the c-buttons)? I can't find any options in io-cct, nor any info in any docs, and it seems like this preset doesn't work anymore so I've not been able to figure it out myself. I'm trying to do the same sort of thing in my own overlay.
Agreed, an Ubuntu LTS compatible build for OBS 33 version would be nice about now.Hello- Unfortunately, v33.0 of OBS has broken this plugin (gs_image_file_tick_func error that also affected other plugins such as shaderfilter/timewarp scan/libimage-raction/etc.)
Is there a chance that we'll get an update? Thank you for your time and I love this this bit of work!